this post was submitted on 27 Aug 2025
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As someone who last tried No Man's Sky out about 5 years ago, it looks like it's time to give it another shot.

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[–] Metz@lemmy.world 22 points 1 day ago* (last edited 1 day ago) (4 children)

I got 150 hours out of this game and I think that is very much all i will ever play.

For a good while it was even quite interesting because there were still a lot of new things to discover.

But then you started to do things just to get them done not because they were particularly fun or interesting.

If they don't implement some fundamental new way to play this game or combine existing mechanics better together I don't think anything could pull me back.

And i hope procedural generation starts to die very soon. Throwing the same basic ingredience into a mixer does not give you something new but more of the same. It's boring.

[–] thejoker954@lemmy.world 2 points 20 hours ago

Honestly, i wonder if generative ai would work for a procedural game like this. Any 'errors' could just be written off as alien flora/fauna or a glitch in the simulation.

My biggest problem with exploration in NMS is how quickly it all becomes the same thing.

Hell if they just made planets multibiome that would go a long way to eliminating that cookie cutter feel.

[–] Gloomy@mander.xyz 4 points 1 day ago

Yeah, i feel same-ish.

I used a save game modifier to unlock the cool stuff hidden behind the grind. Since then I spent some time building a base in a nice looking planet and flying around looking for a cool world.

Thing is, you are right: it gets old fast. Planets are boring. There are some cool combinations here and there, but 90% of them are just the same old same old. Seen them once, seen them all.

From time to time i still hop in, but it doesn't grab me more than a couple of hours every six months or so.

I absolutely love the vibe of playing the game, but yeah a lot of the systems they add feel isolated and rather pointless. There's a settlement system where you can basically be the mayor of a settlement, developing it and managing its growth - but it doesn't really lead anywhere. They have fishing, crop growth, cooking - but it doesn't really support anything in particular. There's an extensive creature taming/breeding system, but creatures don't seem to do a lot afaik.

[–] k2r@lemmy.world 9 points 1 day ago* (last edited 1 day ago) (1 children)

Couldn’t have phrased my NMS experience better. It was interesting at first then it got boring / repetitive

[–] ripcord@lemmy.world 15 points 1 day ago

I mean if it was 150 hours (or close to) before it got repetitive, that's better than 98% of games.