Games
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Video games
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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
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No game should be 70$ if you ask me
Tears of the Kingdom was $70, and I honestly feel like it was worth it because it’s quite an entertaining and enthralling experience.
“Pro football video game v. 34” is probably not in the same caliber though.
TofK could be the best game ever made (and I don't think it's too far fetched given how good it is) and I still wouldn't justify anything bigger than 50€, 60€ being generous.
New releases used to be £40 when I was a kid (twenty years ago), given inflation, £70 sounds not too bad.
That $40 included plastic packaging and a disc both of which largely don't exist anymore.
And a complete game!
Those cost pennies. They were never part of the cost.
Absolutely agree with you. However it's what's been said to people for years to justify the cost
I guess I just have never heard that before. 🤷
Never was a significant cost. So complaining, you are never going to get you 50c of plastic to burn down the planet to spite publishers.
40? I remember when they were 20. Hell, I remember when you could get slightly older titles for 10. I used to go to Egghead and buy slightly older games with my allowance.
No you don't. You are just imagining. At no point ever was $20 typical for a new game.
It absolutely was in the 1980s.
Edit: Here. Even cheaper than I claimed.
more importantly they sell way more units now. It takes virtually no more effort or cost for gaming companies to sell 20 million units vs 1 million.
If they're selling 20 million more units than they used to, then $70 clearly is not too much and outs this post as nothing more than a moan.
I dunno. Baldurs Gate 3 has a truly unbelievable amount of content in it. $70 for it is almost unfair when you consider how far $70 gets you in almost any other hobby.
Someone told me something similar about Tears of the Kingdom and my answer is the same: BG3 could be the greatest game ever made with content from here to eternity, but 70$ is still too much for a game. Specially considering who ends up benefitting the most from the sales.
That makes zero sense. Explain why BG3 is not worth $70. Give me real data showing that. How much should it cost considering how many people worked on it and how much was spent developing it?
It takes 75 - 100 hours to beat the game, and that's just one play through and that one play through can take even longer depending on play style. This is the kind of game people can get several hundred or thousands of hours out of. Show me any other hobby where you can spend $70 one time and get hundreds of hours of enjoyment.
Hell, even if you sped through the game as fast as possible and spent 50 hours (made up number, not sure what a speedy play through takes), that's still a LOT of time for the money spent. Take an uber out to a movie with friends, then go to a restaurant, then uber back home and you'll have bought at least two copies of BG3, yet you got a few hours of entertainment.
There are next to no other forms of entertainment that give give you that many hours for your money.
Depends on the playtime you get out of it. 140hrs+? Great value.
I have devoted that amount of hours or even more to some games and still think the 40-50€ that costed me each one of them when I bought them is too much.
Entertainment shouldn't be that expensive. Period.
If you were fine paying $50 15 years ago then I don't see why you would complain about paying $70 now. That's just inflation.
I don't agree. Development costs money and I'm willing to pay for it. I usually compare it to other daily things, such as nice restaurant visits or such. Things costs money.
Just because I'm curious, what would you feel to be a fair price for one of those games?
Except most of the revenues from the sales of the games don't go to those who actually develop the games. We all know gamedevs aren't paid enough and sometimes do a lot of crunch, specially in big studios. We can't ignore that fact.
Imo I could excuse a maximum of 50€ (or dollars in this particular case), and the ideal would be something between 30 and 40.
Depends on the studio of course, but I bet in the general case they wouldn't be payed more if the price was lowered. It'd be fun to investigate the margins but I don't care enough to do so.
The games I play the most are actually from reputable studios and/or indie devs whom I don't mind supporting. Except football manager, but I don't buy new revisions and have clocked enough hours to feel ok with the price.