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The research and limits of magic parts especially. The chinese cultivation novel genre get somewhat close but they still need to have new conflicts from time to time.
Tho for games I still have noita.
First few runs go somewhat far but game is hard and dying resets every single stat so once you realize your knowledge is the only persisting upgrade it just becomes research game.
Game still autosaves on exit despite permadeath. I seen runs where people visit paraller words just to gather resources for alchemy materials.
Knowledge is actually OP in the game because you can use it for alchemy or modifying wands or alchemy.
But yeah I really want a book equivalent where I can just see someone who is messing around with the fantasy world and trying to learn it.