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Yeah multiple NAT is a lot worse, but normal NAT has a lot of corner cases too that most people just don't run into that often. For example if two computers behind NAT want to listen on the same port, that just doesn't work.
NAT is a "good enough" solution that tricked a whole generation of people growing up with it into thinking it's a good thing. While in reality the best case is that you don't run into issues and the worst case is that performance is horrible and you can't do the things you want to do. The only people that benefit from it are lazy ISPs, not their users.
I see now that a limitation I just understood for IPv4 (expose one port from one device only on the router) isn’t a thing for IPv6 working without NAT, every device on a LAN can be given a world wide routable address and expose the same port. Interesting, in my home I don’t think I’d ever run into that, but I can see issues like that pile up quick in big deployments.
Thanks for taking the time to explain all of this in detail!
You're welcome, great to see how you're taking all the comments on board!
There are more subtle problems with NAT as well. Say that PC-A opens a connection from port 1234 (to something on the internet), and PC-B opens a connection from port 1234 too. Now the router has to translate the PC-B connection to coming from port 1235 to distinguish them from each other. But if PC-C then wants to open a listening port on 1235 it won't work because the port is already in use, even though you can't see anything using that port!
NAT is full of ridiculous corner cases like that, which normal users aren't very likely to notice. But once you start self-hosting things or trying to get something like older multiplayer games working the problems pile up fast if you're unlucky.