this post was submitted on 14 Aug 2025
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[–] CheeseNoodle@lemmy.world 4 points 17 hours ago* (last edited 17 hours ago) (2 children)

Don't forget that game development is increasingly shoving the hardware burden onto the consumer by using poorly made tools to streamline development (thus cutting costs) with garbage optimization which is why a gaming rig now has to be powerful enough to simulate a gaming rig from 10 years ago down to the atomic level but the graphics haven't gotten appreciably better.

[–] ampersandrew@lemmy.world 1 points 1 hour ago

Can't say I agree with you there. The handful of games I get around to in a given year that are pushing the state of the art still run well at high settings on my machine built four years ago. The number of games pushing that threshold are so few that I might get a longer life out of my machine than usual.

[–] MeaanBeaan@lemmy.world 2 points 16 hours ago

While thats definitely true for many games it's less relevant for console makers and its hardly true universally; definitely not true for the insomniac games I mentioned.

Plenty of games are coming out that are optimized very well. Unfortunately, UE5 has gotten way too popular and devs often don't seem to really know how to optimize games developed on the engine. Kinda the downfall of having an engine that appeals so much to artists but not so much to engineers. I think the only remotely well optimized game I can think of that was made in UE5 is Hellblade 2. And even as impressive as that game is from a technical standpoint (nothing can fix how boring it is) I still have stuttering problems with it. Though my rapidly aging R5 2600 is not helping things there.

But there are still impressive PC games out there. Recently Doom The Dark Ages, indiana Jones, and Kingdom Come Deliverence 2 come to mind as games that are impressively well optimized on PC. Especially KCD2, that game feels like black magic to me.

I think this is less of an issue of cost cutting by devs and publishers, though it's definitely a factor, and moreso just devs not being as knowledgeable about optimizing games as they used to be.