this post was submitted on 13 Aug 2025
52 points (100.0% liked)

Patient Gamers

15331 readers
21 users here now

A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.

^(placeholder)^

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] BurntWits@sh.itjust.works 3 points 2 days ago (1 children)

Your first paragraph is how I feel about the SoulsBorne games. Elden Ring introducing the Stakes of Marika was an excellent decision. Boss run-backs can be brutal in Dark Souls sometimes, and it doesn’t really make it harder, just more tedious. Most games would do well to have a checkpoint just before a big boss for that reason.

[–] Coelacanth@feddit.nu 3 points 2 days ago (1 children)

Yeah, it's kind of just misery for the sake of misery. I suppose conceptually it's supposed to test your patience and hearken back to the olden days of gaming, but as you say it's just tedious and unfun.

Ninja Gaiden has some absolutely wild ones where you fight a boss, then the next level starts, then there is a fight in the next level before the next save point. If you die in that fight, where do you think you respawn? That's right, before that boss you beat. There is no auto saving at the start of a level here! Team Ninja seemed to concede that this wasn't optimal though as supposedly Ninja Gaiden 2 has both more generous save points and a "retry boss" function.

But again, playing on emulator with save states eliminates this frustration so please anyone reading this, so don't get discouraged by it!

[–] BurntWits@sh.itjust.works 3 points 2 days ago

Oh man, that’s rough. Having to re-fight a boss you already beat would suck. Thankfully Dark Souls never had that.