this post was submitted on 13 Aug 2025
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I finished Ninja Gaiden Black on Normal. All in all it wasn't as hard as I had feared. Having access to save states definitely did make it a much more tolerable experience though as some of the checkpoint placements are diabolical. I didn't really abuse it in any way, but just being able to for example instantly retry a boss instead of having to reset the console and do a runback just avoids a huge time waster that adds nothing to the difficulty.
Overall the game was absolutely brilliant - though not perfect. A couple of the bosses were outright bad, the ghost fish are not fun gameplay designs and Chapter 9 is atrocious. Whoever thought it was a good idea for the game to suddenly become Call of Duty and force you to take on tanks, helicopters and a radio tower full of bazookas armed with only a longbow and using horrific controller first person aiming hopefully got fired.
But even having said all that, when the game is good it's damn good. The combat is just perfectly satisfying, the weapons at your disposal are very well balanced and all have their uses and the ultra aggressive AI demands your full attention constantly. This game has no trash mobs; slip up once and any encounter can kill you. There is something singularly thrilling about that. It's also fast, proactive and positioning-based - there are tons of almost instant grabs that you can only avoid by correct positioning and use of your nimble movement. Posting up in front of an enemy while holding Block and hoping to dodge roll when you see the animation like you would in a Souls game won't work here.
Overall a fantastic experience and well worth playing. If I can beat it on Normal then anyone can - don't be afraid to check it out. Especially with Ninja Gaiden 4 on the horizon. Hell, I'm even considering jumping back in for a go at Hard at some point.
Your first paragraph is how I feel about the SoulsBorne games. Elden Ring introducing the Stakes of Marika was an excellent decision. Boss run-backs can be brutal in Dark Souls sometimes, and it doesn’t really make it harder, just more tedious. Most games would do well to have a checkpoint just before a big boss for that reason.
Yeah, it's kind of just misery for the sake of misery. I suppose conceptually it's supposed to test your patience and hearken back to the olden days of gaming, but as you say it's just tedious and unfun.
Ninja Gaiden has some absolutely wild ones where you fight a boss, then the next level starts, then there is a fight in the next level before the next save point. If you die in that fight, where do you think you respawn? That's right, before that boss you beat. There is no auto saving at the start of a level here! Team Ninja seemed to concede that this wasn't optimal though as supposedly Ninja Gaiden 2 has both more generous save points and a "retry boss" function.
But again, playing on emulator with save states eliminates this frustration so please anyone reading this, so don't get discouraged by it!
Oh man, that’s rough. Having to re-fight a boss you already beat would suck. Thankfully Dark Souls never had that.