this post was submitted on 08 Aug 2025
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[–] tomalley8342@lemmy.world 1 points 2 days ago (1 children)

Yep yep yep, the devs of the FPS game with endemic cheating so horrible the competitive scene had to introduce their own matchmaking system with kernel AC.

[–] sp3ctr4l@lemmy.dbzer0.com 1 points 2 days ago* (last edited 2 days ago) (1 children)

So, again, Kernel level AC can be, and routinely is defeated, all the time.

This is easy to verify with a simple websearch and maybe 30 minutes of time, I don't want to directly link to where you can purchase working cheats/hacks/methods that can defeat Kernel AC, because I do not want such things to proliferate.

But you appear to be claiming the competetive scene for CS has introduced a Kernel level AC.

I cannot find this, this does not appear to be true, but I could be wrong, could you please source this claim?

I cannot find a competetive CS community or league or tournament that has... somehow rolled their own custom version of CS, overlayed with some other AC, on top of VAC.

Frankly, I don't see how this would be possible without somehow forking CS, and then either stripping out or modifying VAC... as ... two AC systems working at the same time are nearly 100% guaranteed to fight each other, and class the actions of the other AC... as cheats and hacks.

Its essentially analagous to how, 15 to 20 years ago, if you had McAfee and Norton and whatever other realtime, always active, system level anti virus software running, simultaneously... they would fight eachother, treat the other AV system as a virus, as malware.

...

All I can find is CS communities discussing the problem broadly, mixed with a lot of speculation that a recent VAC overhaul now does include Kernel AC... despite there being no actual evidence for this, beyond the collective bias and fallacious logic that if an AC becomes more effective, the only possible explanation is that it must be because of Kernel access.

What Valve actually did, was hook up AI to greatly enhance its serverside cheat detection capabilities and accuracy... one of the rare actually good use cases of AI as it relates to cybersec.

It seems to have improved their, again, server side heuristic detection abilities... without needing Kernel level access.

...

So yeah, please source your claim.

Unlike my easily verifiable 'claim' that I do not wsnt to cite for cybersec reasons, your claim should not have that problem at all.

[–] tomalley8342@lemmy.world 2 points 2 days ago (1 children)
[–] sp3ctr4l@lemmy.dbzer0.com 1 points 2 days ago* (last edited 2 days ago) (1 children)

Ah, ok, thanks for providing the source, I genuinely appreciate that.

So, now, I'll break my public safety rule, to prove a point.

If any mods are reading this, I totally understand if you remove these links

https://www.faceit-cheats.com/

https://techbullion.com/cs2-faceit-cheats-the-hidden-threat-in-competitive-matches/

So yep, again, Kernel level AC, routinely defeated, all the time, with such regularity that it is a viable business model.

Almost like Kernel AC doesn't do what people seem to think it does, it isn't a panacea, and the tradeoff is that you lose all your computer security... for nothing, really.

Found that in actually 15 seconds btw.

[–] tomalley8342@lemmy.world 1 points 2 days ago

I did not say that kernel level anti cheats makes cheating impossible. The improvement in the experience is not nothing. You would not understand unless you played both for yourself.