this post was submitted on 06 Aug 2025
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[–] Quetzalcutlass@lemmy.world 1 points 5 hours ago* (last edited 4 hours ago)

The quality of life features around base building are sublime. Being able to upgrade structures in-place and freely move stations and chests around has ruined most other base building games for me. Inventory management and crafting aren't great, but I can count on one hand the number of games that do those right (and at least there are mods to fix the worst of it).

The one thing I dislike about companions is how many bad ones you end up with. Especially with taming - a 20-30% chance at best of raising an elite tame means my bases are littered with regular hyenas/bears/rhinos who wouldn't survive if they accompanied me. And I'm only just now leaving the desert - I can only imagine how many reject animals I'll have by endgame!

Luckily with humans you can see what class and level they are before deciding to capture them, and there's a dungeon filled with medium-tier recruits right in the starting area. It's nice that making a full working base isn't restricted to late game like it is in other games.