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The lack of a universal application installation method which 98% of developers use. Windows has .exe and it makes it so much easier for developers to release one application which is dead simple for users to install. No instruction manual with different methods per distro. Just double click. This results in less support for Linux in general. Fewer games and applications an drivers with fewer features.
Poor backwards compatibility. Yes it results in bloat, but it also makes it much cheaper to develop for and maintain applications, and this results in more developers for Windows. More hardware and driver support. More applications. More games.
It is no mystery to me why developers don't focus more on Linux support. It's more expensive. They tell us this. What is so frustrating is that Linux fans are so quick to blame developers instead of focusing inwards and making Linux a more supportive platform for said developers.
That's not true. .exe isn't an installation method, it's just a binary, the better equivalent would be .msi. Also you also have to consider (some) dependencies on Windows, e.g. you can't assume the required vcredist is available on the target.
Not super sure about this. I was able to run an over 10 year old binary only game when I last tried (UT 2k4 in 2016 or so) and it worked after providing a single missing library. Yes, it did require manual intervention, but I think the situation is much better on Windows where compatibility also isn't granted anymore.
10 year old binaries are only an achievement on Macs.
I have been able to run Lotus Organizer on Windows 11, 20-30 years old and only runs on a FAT formatted partition of maximum 4GB.