Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Firestorm Druid
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Maybe, I didn't play Khazan yet but I thought Thymesia and Lords of the Fallen were both great.
Parrying in Lords of the Fallen is incredibly satisfying, so much so that it made parrying in many other Souls games feel bland. It also has a coop mode that is not frustrating to use.
Thymesia did a great job with the wound system. Opening wounds and then attacking them to "lock the damage in" is not just really challenging for some enemies, it's also really rewarding to time everything just right with the patterns of the bosses.
They both suffer in terms of enemy and level variety, but that has sort of become a Souls trope at this point.
Wait, did we play the same game or is there something I missed about parrying in Lords of the Fallen? I didn't like it, like, at all. Compared to Sekiro, Lies of P or Khazan it just felt really awkward.
Agree on Thymesia. I liked the wound mechanic quite a bit too.
Absolutely. There's a huge onus on difficult bosses and less so on storytelling, level design and whatnot. Quite sad
Parrying is definitely not as good as in Sekiro, but LotF parry is much more satisfying than in the Dark Souls games. You can parry almost every attack with almost every weapon, no guessing if an attack/boss is parryable.
I thought the parry was pretty neat, especially when it leads to a stagger.
Here's a video of the first boss with parries only: https://www.youtube.com/watch?v=hzBbooE3T1E
Well yea, that probably could have been me with a little practise since the attacks aren't that difficult to parry, in theory. The timing just felt really awkward to me.
The parry is more similar to Sekiro than to Dark Souls, tho, right? Since in DS you need to hold out your shield and bash into the attack at the right time instead of blocking at the right time.