this post was submitted on 02 Aug 2025
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[–] Pika@sh.itjust.works 11 points 19 hours ago* (last edited 19 hours ago) (1 children)

You mean an incredibly grueling grindy game with a combo of bugs and forced PVP end game player base crashed almost immediately after launch? I'm shocked I tell you.

This game is and always will be a fan game. It had a lot of potential but, there was some huge elements that just made it, well, for lack of better words bad. After the obsession wore off, it was exactly as they advertised. Deep, Expansive and Empty. A game with no real drive to want to do anything. People couldn't even do their own dedicated private servers because the game had no real identity and couldn't decide if it wanted to be an MMORPG or standard RPG, which killed a lot of the more casual crowds, which allowed games like Ark to continue past the newness wore off, while avoiding common MMORPG mechanics that keeps the userbase interactive/interested with the game.

Don't get me wrong, I loved Dune, and really wanted this game to do really well, but I had my concerns after watching it's development process

[–] mriswith@lemmy.world 6 points 11 hours ago* (last edited 11 hours ago)

This game is and always will be a fan game. It had a lot of potential but, there was some huge elements that just made it, well, for lack of better words bad.

They also screwed over fans, which wasn't a smart move.


It's literally impossible to finish the main quests without going into forced PvP areas, even on "private" servers(they're shared with other private servers). Which killed all interest I had in the game once I reached that point.

Although I might check it out again nowthat most people have stopped playing, since the risk of encountering someone is probably lower.