this post was submitted on 02 Aug 2025
123 points (100.0% liked)

Sigh-Fi

471 readers
1326 users here now

A generalist Sci-Fi meme community.

founded 1 week ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Aurenkin@sh.itjust.works 24 points 19 hours ago (3 children)

Every time....then it's time to reload and make all the exact same decisions as every other playthrough again.

[–] TachyonTele@piefed.social 16 points 18 hours ago (2 children)

I love how Pathfinder let's you turn off the text that indicates what each dialogue option gives you. Looking over your alignment history can be interesting after a few dozen hours.

And it ideally stops you from just picking the "usual" options every time.

[–] Naz@sh.itjust.works 6 points 13 hours ago (1 children)

The most liberating thing I ever did in computer role-playing games was during a playthrough of Neverwinter I said that I would choose the dialogue or action that I would realistically do no matter what the game says about the consequences or the karmic effects.

This is resulted in more than one NPC going "how the hell did you see straight through our con"

Priest: "My son, I'm looking for an amulet of"

Me: "Don't care, don't have time, not my problem. Adventurer not charity case"

Priest: "We don't have much money, but I can offer you s--"

Me: "I said --no--"

You miss out on experience and rewards but the true reward is the fact that you don't have a quest log full of side quests that you don't actually want to do

Living with purpose is its own reward.

[–] TachyonTele@piefed.social 1 points 8 hours ago* (last edited 8 hours ago)

Saying yes just to collect the mission is a horrible habit that devs has spent 30 years training us to do.