this post was submitted on 30 Jul 2025
706 points (95.6% liked)
Technology
73534 readers
2404 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related news or articles.
- Be excellent to each other!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, this includes using AI responses and summaries. To ask if your bot can be added please contact a mod.
- Check for duplicates before posting, duplicates may be removed
- Accounts 7 days and younger will have their posts automatically removed.
Approved Bots
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Dev here who also happens to support Linux, and while Linux has its own challenges (whoever came up with the libevdev API, should not allowed to come up with any other API's), I think it's good to support Linux natively regardless. GNOME devs however should stop forcing their UX ideas onto others sometimes even outside of Linux. One of them when I was asking about how to I make the Alt key on Windows to stop it trying to open the nonexistent menu bar, then they told me to "just add one". I'm developing games, not just desktop apps, where the alt key isn't expected to open a menu bar. I then got told that it's "expected behavior" (Hungarian here, I'd like to expect that both alt keys are for accessing a second set of gliphs, and one of them isn't a dedicated "menu key"), and that games like Unreal Tournament "did it already" (that one used the escape key for menus).
Interesting. The only thing i knew is: the escape key is really important for Unreal Tournament.
The original Unreal Tournament (or UT'99, or whatever) is also one of the very few modern-ish full screen games that had a drop down menu bar like you'd expect on a typical Windows application. The other one I can think of off the top of my head is ZSNES, although in that case they rolled their own solution. Not least of which because the original ZSNES was a DOS program (with huge chunks of it written in x86 assembly!) so they kind of didn't have a choice.
If I remember right UT'99 actually did use Windows style accelerator keys in its menus, i.e. hold down Alt and press a letter to perform an action, which might just make all this malarkey peripherally relevant.