this post was submitted on 30 Jul 2025
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Interesting. The only thing i knew is: the escape key is really important for Unreal Tournament.
The original Unreal Tournament (or UT'99, or whatever) is also one of the very few modern-ish full screen games that had a drop down menu bar like you'd expect on a typical Windows application. The other one I can think of off the top of my head is ZSNES, although in that case they rolled their own solution. Not least of which because the original ZSNES was a DOS program (with huge chunks of it written in x86 assembly!) so they kind of didn't have a choice.
If I remember right UT'99 actually did use Windows style accelerator keys in its menus, i.e. hold down Alt and press a letter to perform an action, which might just make all this malarkey peripherally relevant.