this post was submitted on 29 Jul 2025
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[–] agamemnonymous@sh.itjust.works 6 points 3 days ago (1 children)
[–] toothpaste_ostrich@feddit.nl 3 points 3 days ago (2 children)

Oh man, I really tried it one time.... But I couldn't really wrap my head around it, nor get my players to learn it. Also I wanted some pre-made monsters to toss into an encounter... Couldn't find anything like that. You have to make every monster from scratch? I might be remembering that wrong.

[–] QDgwZjQYdfbnMdMNQ@lemmy.cafe 2 points 1 day ago

There are a few places I've found with lots of prebuilt monsters for GURPS, though they aren't really consolidated in one place. I usually look through one if the following if I want something prebuilt:

  • the creatures of the night books (mostly solitary monsters you could design an adventure around, with suggestions for each one)
  • the fantasy bestiary (lots of generic and mythological monsters from all over the world, with stats and descriptions for each one)
  • dungeon fantasy monsters 1-3 (lots of monsters, kinda built with dungeon fantasy settings and power levels in mind)
  • the gurps repository also has tons of free and generic statblocks

You can do that in Dungeon Fantasy, which is basically just GURPS with a bunch of pre-made classes and stuff. But the strength of regular GURPS is the ability to handle any idea you can throw at it. It really shines when making your genre-bent homebrew come to life. Once you get comfortable with how the system scales things, you can really just wing it with monsters on the fly.