this post was submitted on 28 Jul 2025
17 points (94.7% liked)

Fuck Cars

12831 readers
1137 users here now

A place to discuss problems of car centric infrastructure or how it hurts us all. Let's explore the bad world of Cars!

Rules

1. Be CivilYou may not agree on ideas, but please do not be needlessly rude or insulting to other people in this community.

2. No hate speechDon't discriminate or disparage people on the basis of sex, gender, race, ethnicity, nationality, religion, or sexuality.

3. Don't harass peopleDon't follow people you disagree with into multiple threads or into PMs to insult, disparage, or otherwise attack them. And certainly don't doxx any non-public figures.

4. Stay on topicThis community is about cars, their externalities in society, car-dependency, and solutions to these.

5. No repostsDo not repost content that has already been posted in this community.

Moderator discretion will be used to judge reports with regard to the above rules.

Posting Guidelines

In the absence of a flair system on lemmy yet, let’s try to make it easier to scan through posts by type in here by using tags:

Recommended communities:

founded 2 years ago
MODERATORS
17
Bike games (lemmy.ca)
submitted 6 days ago* (last edited 5 days ago) by usernames@lemmy.ca to c/fuckcars@lemmy.world
 

I just found out about "Wheel World" which seems to a bike game and it looks stunning. Has anyone yet played it? I like the design and music - but why do there have to be cars in the game at all?!

any other bike centric games you can recommend?

you are viewing a single comment's thread
view the rest of the comments
[–] jerkface@lemmy.ca 0 points 4 days ago* (last edited 4 days ago) (2 children)

There's a genre of game where you are a rider on 2d bike and gravity pulls you to the bottom of the screen; you can rotate (or shift weight) and accelerate/brake, and you need to navigate the level of polygon colliders without letting anything but the wheels touch one. FOSS games in the 2D genre include X-Moto (source), a mature Elasto Mania-style game with precise physics and a large library of community levels; OpenElma, an incomplete open-source reimplementation of the Elasto Mania engine; ElmaJS, a JavaScript-based engine for viewing and simulating Elasto Mania levels and replays; FMX, a GPL-licensed revival of a classic freestyle motocross physics game; box2d-motorbike, a simple Box2D demo with basic motorbike physics; motorbike-game, a Python/Pygame physics bike prototype; and godot-trials, a Godot-based early-stage experiment in trials-style controls.

[–] usernames@lemmy.ca 1 points 4 days ago (1 children)
[–] jerkface@lemmy.ca 1 points 3 days ago* (last edited 3 days ago)

Partially bot. Didn't check all the links, thanks. I DID play xmoto for an hour or two last night tho.