Fuck Cars
A place to discuss problems of car centric infrastructure or how it hurts us all. Let's explore the bad world of Cars!
Rules
1. Be Civil
You may not agree on ideas, but please do not be needlessly rude or insulting to other people in this community.
2. No hate speech
Don't discriminate or disparage people on the basis of sex, gender, race, ethnicity, nationality, religion, or sexuality.
3. Don't harass people
Don't follow people you disagree with into multiple threads or into PMs to insult, disparage, or otherwise attack them. And certainly don't doxx any non-public figures.
4. Stay on topic
This community is about cars, their externalities in society, car-dependency, and solutions to these.
5. No reposts
Do not repost content that has already been posted in this community.
Moderator discretion will be used to judge reports with regard to the above rules.
Posting Guidelines
In the absence of a flair system on lemmy yet, let’s try to make it easier to scan through posts by type in here by using tags:
- [meta] for discussions/suggestions about this community itself
- [article] for news articles
- [blog] for any blog-style content
- [video] for video resources
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- [meme] for memes
- [image] for any non-meme images
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Recommended communities:
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There's a genre of game where you are a rider on 2d bike and gravity pulls you to the bottom of the screen; you can rotate (or shift weight) and accelerate/brake, and you need to navigate the level of polygon colliders without letting anything but the wheels touch one. FOSS games in the 2D genre include X-Moto (source), a mature Elasto Mania-style game with precise physics and a large library of community levels; OpenElma, an incomplete open-source reimplementation of the Elasto Mania engine; ElmaJS, a JavaScript-based engine for viewing and simulating Elasto Mania levels and replays; FMX, a GPL-licensed revival of a classic freestyle motocross physics game; box2d-motorbike, a simple Box2D demo with basic motorbike physics; motorbike-game, a Python/Pygame physics bike prototype; and godot-trials, a Godot-based early-stage experiment in trials-style controls.
are you a bot? coz dem links....
dead: https://github.com/the-godot-idea/godot-trials https://github.com/felipemartinsss/motorbike-game https://github.com/elmadev/openelma
i think you are bot.
Partially bot. Didn't check all the links, thanks. I DID play xmoto for an hour or two last night tho.