this post was submitted on 29 Jul 2025
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Satisfactory

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Industopia is coming along nicely. I redesigned the plate to use fewer materials and about half of the individual parts for performance reasons. It uses steel now which was dumb, a lot of this session was waiting for my very inadequate surface steel factory to give me enough beams to keep building. That was the first (and so far only) thing I made sure I was producing up top asap.

I've got the iron, concrete and coal storage up, plus steel ingot & beam production. Next time I can play I just need to set up the steel pipe & encased pipe factory, then I can dismantle one of my few factories on the surface. After that the ironworks is probably next, then copper. By that point the surface will only have a power plant and a bunch of mines/smelteries (no point bringing ore up here to smelt, if something doesn't have other uses I'll just process it down below).

I've got 2 trucks and a tractor zipping around, I could watch them all day. Can't wait to get some more vehicles moving, I'll probably chuck in a time lapse when it looks a bit busier.

I definitely need to set up the fuel production sooner rather than later though, everything is currently sharing a single petrol station and it will most certainly become a problem. The first time I played the game I had dozens of trains but only a handful of road vehicles throughout the map, I'm hoping my road system is good enough, but I really don't know much about these vehicles or how they work. The fun, as they say, is in finding out.

Here's the plan:

I think that's everything except radioactive stuff. If I don't burn out by the end of the game (assuming I make it that far) I might expand into nuclear power. Dunno. I'll likely replace the portal hub with a drone base to have project parts flown in for delivery.

Now that I have a roadmap I don't really need the pillars for signage, but they're still nice for motivational messages I guess.

Oh and the first project of this session was to build a hypertube so I don't need to die of old age waiting for the lifts. If anyone was wondering how long that'd last there you go.

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[–] PDFuego@lemmy.world 2 points 1 week ago

The only thing that won't fit is the quantum encoder, which will need external lifts for the connections. It's not ideal but there's not much I can do there. Alternatively I can combine 2 plots (unwilling) or bridge between two buildings above a road.

Everything else technically fits in the space as long as I build upwards. I've limited factories to 1-2 items each, so each individual one should be fairly simple and won't need complex production lines. Underproduction of earlier materials will be an issue (mainly because building upwards is a pain, so I tend to convince myself that a lower throughput probably won't come back to bite me), I already feel like steel pipes and encased beams are going to be too slow. Later tiers are going to take a long time at this rate, but if I use that time to double up on earlier material production it hopefully won't be too bad.

Trucks, tractors and drones will move everything outside, no belts or pipes. I intend to make a heatmap of all roads to spread traffic out. I also wish we could just draw the routes instead of having to drive them the first time.