this post was submitted on 29 Jul 2025
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Science Memes

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[–] Hasherm0n@lemmy.world 33 points 4 days ago (7 children)

For anyone else that needs the reminder, the one on the right is Euler's formula.

https://en.m.wikipedia.org/wiki/Euler%27s_formula

[–] MonkeMischief@lemmy.today 9 points 4 days ago (1 children)

Oh sweet! That's the magic that makes rotations work intuitively in Blender and game engines! :D

... Still can't say I understand it but I sure am grateful!

[–] logicbomb@lemmy.world 8 points 4 days ago (1 children)

I thought the magic that makes rotations work intuitively in games was quaternions.

[–] MonkeMischief@lemmy.today 6 points 4 days ago* (last edited 4 days ago)

Wait, you're totally right! I had it turned around!

Quaternions avoid the gimbal lock issue, and are more efficient overall, but they're a bit more complicated to understand.

Euler is more user-friendly on the editing side of things, and easier to understand, but it's got some shortcomings. (Maybe that's why I thought this, perhaps some tutorials were telling me to use Euler at first...? Hm.)

Both are an option in Blender and Godot for instance, because one might suit a given situation better than the other.

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