this post was submitted on 26 Jul 2025
28 points (100.0% liked)

rpg

4053 readers
41 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 2 years ago
MODERATORS
 

Low-fantasy D&D aliens?

@rpg

I want to stick aliens ๐Ÿ‘ฝ๐Ÿ›ธ into my next D&D campaign. My idea is to have little grey men show up in a flying saucer and abduct the party. However, I'm worried that this is too comprehensible for the average #DnD character. I want the PCs to be confused, but not the players! What's the weirdest alien you've ever thrown at your D&D party?

Side note, I also want to give the baddies #mechs. How do I mechanically handle this?

#DM #dming #ttrpg #scifi #fantasy #mech

you are viewing a single comment's thread
view the rest of the comments
[โ€“] tokensane@mastodon.me.uk 1 points 1 week ago (2 children)

@Shkshkshk @rpg Clarke's 3rd Law: Any sufficiently advanced technology is indistinguishable from magic.

So magic users are going to be really confused, because this magic is totally unlike anything they've ever encountered.

Think hard about how D&D magic interacts with the alien tech.

[โ€“] Shkshkshk@dice.camp 1 points 1 week ago

@tokensane @rpg

In my setting magic is superscience left over from the first age. Could be nanites in everything, could be something weirder. The players casting spells is similar to if your dog figured out how to say "Alexa, all lights on" and realized saying those magic words created light.

Also, the aliens are going to be demons, sort of, being the children of the Fear of the Other and the Fear of the Incomprehensible. Not that the aliens or PCs would know this. So magic will work fine.

load more comments (1 replies)