this post was submitted on 22 Jul 2025
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[–] KairuByte@lemmy.dbzer0.com 20 points 1 week ago (4 children)

While I agree, listing successful games is just confirmation bias. For every indie darling, you’ve got hundreds of flops.

The reason triple a games are so mediocre is because it’s safe. You dont have to take a huge risk, and your chances of failing are smaller. Even if you do fail, the chances of recouping your investment are pretty decent.

Again, I think indie games are generally better than pretty much anything the triple a scene puts out. But that’s because they took a huge risk that happened to pay out.

[–] MonkderVierte@lemmy.zip -2 points 1 week ago* (last edited 1 week ago) (2 children)

Let's say the ratio is 1/5. Rather investing in 5 diverse small - medium projects @ 2 million each or in one big 20 million project with a increased risk for bad management decisions and safe (boring) story & mechanics which leads to at best ok ratings? I would choose the former but i'm not a CEO type.

[–] KairuByte@lemmy.dbzer0.com 4 points 1 week ago (1 children)

The problem is, it’s nowhere near 1:5. It’s more like 1:100 if we include only games with a decent amount of effort put in.

[–] wraithcoop@programming.dev 3 points 1 week ago

Ok let's use those numbers:

Let's say the ratio is 1/100. Rather investing in 100 diverse small - medium projects @ 2 million each or in one big 200 million project with a increased risk for bad management decisions and safe (boring) story & mechanics which leads to at best ok ratings? I would choose the former but i'm not a CEO type.

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