this post was submitted on 21 Jul 2025
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GURPS, for one, depending on how the numbers measure up. D&d 3.5, if the crit range is broader than just a 20.
I don't think D&D 3e has the defender roll to dodge. There's only second roll from the attacker to check if it does extra damage or is a regular hit.
Fate also has the defender roll, but it doesn't have a concept of a "critical strike".