this post was submitted on 18 Jul 2025
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Yakuza 3 is being weird, and not in the usual Yakuza way. About a week ago, a big story segment happened and I have to go back to Kamurocho. I'm still not there. Why? Because things keep happening. One of the kids wants to tame a dog, several side quests open up and just as Haruka is dropping me off to board a plane, I get a phone call. The kids want to play Hide and Seek. What is happening here? If all of this happened before we were told to return to Kamurocho it wouldn't be an issue at all. On top of that, some sub stories don't seem to work right? My research says to try again later in the game, which just sounds like it's a bug to me.
Anyway, Bananza. I was really not into the game during the tutorial. I was just lost and confused the entire time and I think it's mostly because you're just dropped into a cave with the ability to just dig anywhere. Once I was in the first world and had an open sky above my head, things got a lot better and I'm really enjoying it. I'm so happy they brought back "Oh Banana!" from Donkey Kong 64!
The structure is a lot like Odyssey, but it also fixes some issues I had with it. While the main collectible is unfortunately still treated with 'quantity over quality', the fact that they act as skill points makes them more exciting to collect. And the costumes having passive effects is also a big improvement. Speaking of which though, I will never accept DK wearing pants. It's wrong. Speaking of very minor things that bother me: A boss dropping its banana down the hole to the next world, where it counts as a collectible for that new world. My inner statistics nerd can't stand that.
So far I have completed the first two worlds 100%. I like that you can just dig around to randomly get maps pointing you at things you haven't found yet. So once I'm done exploring a world on my own, I just start destroying a mountain to get the last few pieces done. Though when I say 100%, I mean everything except the stats page. The fact that the game keeps track of how much of a material you have dug through and rewards you for it will drive the ultra-completionists insane. Have fun digging through 100,000m³ of apple!
And one last thing: I had no idea Switch 2 game cover art wrapped around the spine of the box. They haven't done that since the GameCube and I missed that so much! The Wii, Wii U and Switch 1 games on my shelf are so boring to look at, I'm so glad to have some colors back!
Now that I have 2 Switch 2 games (Mario Kart World and Donkey Kong Bananza), I appreciate how much better they look than the all red Switch 1 boxes 🙌🏻
Check my response about covers above (below?) . What do you think about it?
I agree with most of that. The worst offenders are the ones which have all these warnings about digital codes and such, but I'm not planning on buying any of those. I think there was a comparison with the Switch 1 and 2 boxes for Pokémon, where on the 1 you can see the whole cover and on 2 it gets trimmed or resized for that red bar. I guess that could be better.
I do appreciate they're the same size as Switch 1. They also look really cool next to each other with different designs, instead of plain red. You have to find the positives 😬
Heh, that's how sub quests work in most RPGs, you stop and do menial tasks when the whole world is going end.
About DK, yeah, structure is like Odyssey but the gameplay is very different so doesn't feel like it too much. I spent lots of time exploring the first one only to realise that it doesn't have anything 😀 Exploration in the next / proper first world is fun though. Also, looks beautiful.
One of my favourite thing is how attacking friendly monkeys you both do High-Five instead of punching.
Edit: About the covers, only thing I have seen is hate about Switch 2 ones, because of red colour. The front side is not full height, and has that red thing on the top, and also you can't view the inner cover when you open the case, as it's not transparent.