this post was submitted on 14 Jul 2025
35 points (100.0% liked)

Godot

6932 readers
1 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] insomniac_lemon@lemmy.cafe 1 points 2 weeks ago* (last edited 2 weeks ago) (3 children)

I am not sure I got the first issue, you can rotate each tile individually before placing them.

That's the issue. I don't want a sideways room tile, and for pure cube tiles rotation is only an annoyance.

based on any provided 2d shape would do that. We can find a way to make them fit in a grid with some roundings

Sure. I guess this would work but I dislike how custom of a solution that seems to be for what I'd say is general usage.

I just want bitwise calculation 1x1x1 to 8x8x8, so I can place down a chonky arena wall (8x8x2) in the same grid as a hallway (1x2x1) etc without risk of double-occupying cells. The only time I'd want that is for non-block models that are designed to occupy the same space (different types of wall decorations).

Autotiling would be nice, but that's a step up. Similarly, cell types like on_wall, on_floor, and on_ceiling (and in_air/not_on_floor?) could (if their cell type is empty) allow autorotated placement (similar to the raycast placement added not long ago).

These are the sorts of thing that would go in a proposal, possibly someone has already made these suggestions. If not, I am sure someone else would have better results writing it that myself. EDIT: proposal 1713

[–] Suoko@feddit.it 1 points 2 weeks ago (2 children)

Did you try to ask an AI? Qwen, deepseek or codestral maybe ?

[–] insomniac_lemon@lemmy.cafe 1 points 2 weeks ago (1 children)

I don't use online services and gave up on local too. Models are too big (storage and download annoyance), GPU I have is a 1050Ti, also too hot for it right now.

Not too keen on generating code especially if I couldn't recreate a simpler version... unless some general-use 1.5bit model could give advice on Godot and Nim-lang? Not putting too much hope in something like that though, especially due to niche and changing features.

[–] Suoko@feddit.it 1 points 2 weeks ago

Someone should start creating a model dedicated to godot, it could be a good way to get suggestions and tutorials.