this post was submitted on 16 Jul 2025
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Setting aside piratesoftware's concerns (that it's economically untenable to require devs to develop a form of their game's source that would be publicly releasable), I'm not clear on why games should have this requirement and no other media, particularly when games are so much more complicated.
If we can't even require physical releases of any show or movie or album, because the company still owns the copyright and might choose to profit from it in the future, how can we expect active investment in the unwinding of their copyright from devs? Seems a double standard.
Other media should. But getting it to happen on games is a good first step considering games are the MOST profitable form of media.
They're also the most complicated, and the production budgets, the resources available for archival, are often higher on blockbuster movies, as well as the barrier to entry being lower, for them to participate in archival, there's no such thing as spaghetti code in a movie
Like, why games first, unless you're specifically trying to tamp down their profitability as compared to other forms of media? I'm suspicious that this is the kind of shit the MPAA would pull because they're getting outcompeted.
Because movies and series don't need it as much. Because piracy is a thing. You can watch any series that was pulled from air even if there's no DVD because you can download it. Even if you download some games, you can't play them because they're online only. See the crew as a prime example, as others have said.