this post was submitted on 14 Jul 2025
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[–] heythatsprettygood@feddit.uk 7 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

Nintendo needs to get to work making smaller cartridges for Switch 2, 64GB carts only is too expensive for a lot of publishers. I do think key cards have a purpose for 64GB+ big games that would be very expensive physically without the key card system, but smaller games should have the whole game on the cartridge. At the very least Nintendo needs to ban code in a box and make those publishers move over to key cards.

[–] a_wild_mimic_appears@lemmy.dbzer0.com 5 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

I think the opposite is the case, keycards make much more sense for small titles that are quick to download and don't eat up lots of internal space; also, smaller cartridges will probably cost more for what you get instead of less when buying in bulk. Production capabilities for smaller sizes are on their way out for anything smaller than 64 gb except for specialized storage with super high speeds. In the microsd-card market there is a noticable bump in cost/gb when stepping down from 32gb to 16gb, so i assume that the 32gb will already cost more in bulk for new orders.

[–] heythatsprettygood@feddit.uk 1 points 2 weeks ago* (last edited 2 weeks ago)

I think Nintendo would be able to manage getting a good price per gig on 32GB and 16GB cartridges. They have massive demand (a vast amount of Switch 2 games are under 16GB) as well as close historical relationships with flash manufacturers. In addition, I wouldn't be surprised if those sizes were still mass produced at low prices for embedded or industrial computing use, even as consumers move to larger storage media making consumer SD cards at those sizes more expensive per gig.