this post was submitted on 12 Jul 2025
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[–] heythatsprettygood@feddit.uk 33 points 3 weeks ago* (last edited 3 weeks ago) (18 children)

I do wonder what a more permanent solution for these sorts of situations could be, as right now these things are case by case. Either Nintendo tolerates the use of cloned cartridge IDs (which is something no game company/publisher/whatever have you would ever accept), or they bring down the ban hammer on random people who just bought a used game and had no idea it was used for copying (which is just a dick move). Nobody buying a used game is going to have any real idea where it came from, and in a lot of used stores the carts probably get mixed around anyway. Having any sort of checker for cloned IDs would also be difficult, as Nintendo's systems probably only catch it when both are in use at the same time. Perhaps they could use some system to look for MIG Switch use specifically, and only block that cartridge? That would probably be the best way to go about it, but I'm not so sure about the technical details that would make such a thing work, as it would require some reverse engineering of the MIG Switch.

EDIT: I do think as well this article is too generous to Nintendo. The writer focuses on how easy it was to get unbanned, rather than the ban in the first place. Nintendo should at least start sending an email warning or something before deciding to block online. That would give people a change to figure out what is going on, instead of waking up one day to find they can't access the eShop or GameChat.

[–] LodeMike@lemmy.today 4 points 3 weeks ago* (last edited 3 weeks ago) (6 children)

Either Nintendo tolerates the use of cloned cartridge IDs (which is something no game company/publisher/whatever have you would ever accept

Define "accept". Do you mean "like" or "not go out of their way to harass their customers"? Or something else?

[–] heythatsprettygood@feddit.uk 2 points 3 weeks ago (1 children)

As in they would never allow that to happen under any circumstances. Companies are already clamping down on other platforms due to piracy (just look at how many Steam games have Denuvo in addition to the Steam DRM, Steam's protections get cracked fairly easily nowadays), so not surprising Nintendo want to nip any copying problems in the bud before shit hits the fan.

[–] LodeMike@lemmy.today 2 points 3 weeks ago (1 children)

You just contradicted yourself. Steam accepts it. They just don't want to actively enable it, so they have the kind of DRM that prevents using copied game files.

[–] heythatsprettygood@feddit.uk 2 points 3 weeks ago (2 children)

It is extremely unlikely that Steam are accepting of piracy. They may be negligent (maybe not investing enough into copy protection), but being even somewhat accepting would immediately tarnish their reputation with game publishers. Denuvo seems like more of a quick fix, not a real solution, that was put on after publishers started to lose patience. Even for their own self interest, they would be losing money on their own published games.

[–] LodeMike@lemmy.today 3 points 3 weeks ago* (last edited 3 weeks ago)

Seems we have different definitions of accept in our minds.

[–] shani66@ani.social 1 points 2 weeks ago (1 children)

gaben has out right explained why trying to stop it is stupid, and he was objectively correct too.

[–] heythatsprettygood@feddit.uk 1 points 2 weeks ago

Wasn't Gaben's point in that statement that although piracy inevitably happens to some degree, the best way to mostly prevent it is to make a good service? That's why Steam was such a success, as it made digitally licensed games easily accessible to PC gamers who were previously being screwed over by other platforms.

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