this post was submitted on 12 Jul 2025
854 points (99.2% liked)

RPGMemes

13116 readers
287 users here now

Humor, jokes, memes about TTRPGs

founded 2 years ago
MODERATORS
 

On the flip side, it's somehow easier to get people to attend scheduled meetings.

you are viewing a single comment's thread
view the rest of the comments
[–] phase@lemmy.8th.world 26 points 3 weeks ago (3 children)

In my domain (IT, with On-Call), there's a practice called "Wheel of Misfortunes" or "Game hour". This is in fact a short TTRPG session to simulate incident. This works very well. I am a paid DM 1h per week for my colleagues :)

[–] kvadd@lemmy.world 7 points 3 weeks ago (1 children)

I would love to hear more about this if you can go in to more details?

[–] ilinamorato@lemmy.world 6 points 3 weeks ago (1 children)

Oh neat, our team does this but we call it "WTF Wednesday." Usually the most senior engineer digs back into our incident log and tries to reproduce it in our dev environment, and we live-solve with him playing the role of the customer.

[–] phase@lemmy.8th.world 2 points 3 weeks ago (1 children)

It is the same thing. In our case it's not attached to the seniority. The person ending their shifts replays its incident when there has been one, with the person who is taking the pager after them. We are deeper in the infrastructure so we don't have customers but we roleplay stakeholders (lead/head, principals, developer). My favorite is the person who has experienced something wrong but it is only this person and bad luck :P

[–] ilinamorato@lemmy.world 3 points 3 weeks ago

Yeah, I think the goal is to eventually make it irrespective of seniority, but right now he's the only one with 15+ years of institutional knowledge on the application, so he's trying to pass on as much as he can to reduce our bus factor.

[–] cuteness@sh.itjust.works 3 points 3 weeks ago (1 children)

Please share more. Sounds like a mini war game?

[–] phase@lemmy.8th.world 11 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

I don't like the concept of wargames. We don't need war to do this, nor conflict.

I see this more as an astronaut training: it has to be a solution, at least in the mind of the person proposing the situation. It also cultivates a spirit to always search for a way out of the invident.

One rule we adopted is that when the responder doesn't know, they have to say it. Once it said, they need to say outloud what do they search. Then the focus shifts to the audience, they have to find 3 different ways to respond to what the responder is searching (to know or to do). It is hard and so far it balances well the dynamic (it is OK to not know, it is important to recognise we don't know, and it is funny to share how we can hack our way through the system (the 3rd way is pretty hard and is in general a hack)).

I now realize that perhaps I could write a blog post on this.

For links, see my response to the other comment.

[–] outhouseperilous@lemmy.dbzer0.com 1 points 3 days ago (1 children)

concept of wargaming

Its the origin of the hobby and especially as a training model. Its how our culture(s) conceptualizes all conflict (in literary sense, including 'vs self' and 'vs nature'). 'Hes a fighter' 'soldier on' 'war on drugs'.

I agree it's toxic as hell, but it's deeply entrenched and i yhink needs to be acknowledged to be solved

[–] phase@lemmy.8th.world 1 points 3 days ago (1 children)

Nop. The concept goes farrer is the past, from people inventing stories together to just people asking "what if".

All isn't from DnD. There was something before. DnD may be the first one to have been commercialized (and successful enough to be remembered).

[–] outhouseperilous@lemmy.dbzer0.com 1 points 3 days ago (1 children)

The concept of professional training of gamed out simulated scenarios, i remember seeing this, separately from d&d, traced back to the same place.

Look I'm with you in spirit, but i think you're missing the secret ending here.

[–] phase@lemmy.8th.world 1 points 2 days ago (1 children)

I am talking of times with kids, in the middle of a story, saying that they would have discussed more with the dragon because the princess would have been boring (yes, it's a sexist story in this example). This is also a source of role-playing.

[–] outhouseperilous@lemmy.dbzer0.com 1 points 2 days ago (1 children)

True, but if you want to get that basic, nearly all human behavior is intuitive.

[–] phase@lemmy.8th.world 1 points 2 days ago (1 children)

Perhaps. But it was only that war isn't needed to imagine stories, even if those stories follow some rules.

I was expecting that you would say that not war but conflict is always present.

Not needed. Not hiw we had to get this. Just how we did. Other paths to most things, most less awful than the ones we took.