this post was submitted on 03 Jul 2025
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Fuck AI
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I have no idea about all this stuff, but I have a question: so you have artists who work with computers. Let's say a 3D artist for the movie Jurrasic Park. So if a computer creates a sphere for you to build a dinosaur head out of it this is "good", because you had to work longer on it, but if it creates the whole head for you to work on this is "bad", because they need less time for basics? They would have more time to be creative this way, or not? I really struggle to understand when something is considered "good" or "bad" in that context. I mean even if someone is working on an elaborate AI prompt to generate an image, isn't that art? Maybe it's not the art of painting, but the art of describing a scene to someone? Just wondering....
I think you're asking exactly the right question. I have seen even fellow 3D artists struggle with answering this. Where is the legitimacy when a machine does work for me? and what -as an artist- do I bring to the table? As an illustrator and 3D animator, my answer is : intent. As long as I am controlling the important variables, I am controlling the gist of my creation. I am creating what I see with my mind's eye, using the sensibility and the motor control that I've developed through years of practice. What my 3D program does for me is essentially give me virtual clay to sculpt with, virtual armatures to rig with, virtual photons to render with. But I'm the one drawing textures, I'm the one handling the paintbrush, moving those controllers in the timeline, ultimately creating that vision. And I think this stays valid even when I'm using an AI texture generator to fill in some secondary stuff I can't be bothered to work hours on : it's not relevant to the intent of the film/picture.
And here we have it exactly: intentionality is what distinguishes art from slop.
Maybe it's not all there is..., but I think it's at least a good starting point