this post was submitted on 20 Jun 2025
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World of Warcraft
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The bit about only visiting four zones really hits home. The original appeal was the massive nature of the world, but they have somehow managed to lose that essence. Often the quality of life features like match making and dungeon finder are blamed, but the fact that addons surfaced to fill those same holes in classic are evidence to me that wasn't the problem. The problem was abandoning the massive world that was built ajd players loved.
I felt like the game wanted me to rush and didn't want me to enjoy anything. Level 10-30 was basically everything in eastern kingdom and kalimdor. It felt wrong and I just didn't go back.