this post was submitted on 02 Jun 2025
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[–] peoplebeproblems@midwest.social 59 points 2 months ago (23 children)

Incoming 1Tb videogames. Compression? Who the fuck needs compression.

[–] FordBeeblebrox@lemmy.world 38 points 2 months ago* (last edited 2 months ago) (12 children)

Black ops 6 just demanded another 45 GB for an update on my PS5, when the game is already 200 GB. AAA devs are making me look more into small indie games that don’t eat the whole hard drive to spend my money on, great job folks.

E) meant to say instead of buying a bigger hard drive I’ll support a small dev instead.

[–] gravitas_deficiency@sh.itjust.works 4 points 2 months ago (3 children)

Ok, I’m sorry, but… HOW???? How is it possibly two hundred fucking gigabytes?!?!? What the fuck is taking up so much space???

[–] Pieisawesome@lemmy.dbzer0.com 1 points 2 months ago* (last edited 2 months ago)

It’s mostly textures, video, and audio.

The game code is probably less than 10gb

Change languages in your game, I am willing to bet it doesn’t download a language pack for whatever language you choose.

You need multiple textures for different screens, resolutions, etc. to provide the best looking results. Multiply by the number of unique environments…

Additionally, it’s not like they can only use “high” or “low” assets, as they progressively load different level of detail assets depending on the scene or distance.

Same with all of the video cutscenes in games, they play pre-rendered videos for cutscenes.

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