this post was submitted on 30 May 2025
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[–] Kazumara@discuss.tchncs.de 47 points 2 months ago (9 children)

I feel like the real issue, is that we only get one volume bar. If it was normal to define both the minimal and maximal volume setting and have the players stretch the given dynamic range into that then it would all be good.

[–] AngryPancake@sh.itjust.works 10 points 2 months ago (5 children)

How can we set volume of music, SFX and voice separately, in games but not in movies?

[–] Kazumara@discuss.tchncs.de 17 points 2 months ago

In games these categories of audio are calculated and mixed locally in real time, for movies they are mixed down to a single track and compressed ahead of time.

These days having three audio tracks would not be a significant problem, compared to the high resolution video track. But I guess the industry never changed.

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