this post was submitted on 03 May 2025
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That's why stealth should never be mandatory, I mean even the dumbest of Ubisoft eventually understood it.
If the alarm goes up, let us deal with it, but none of that "you've been discovered, restart mission" shit
If I want to be a real evil developer I'll allow blown cover in stealth missions but there will be consequences. Like enemy alert/tech level going up permanently and they will counter the approach you used in the previous mission.
Hmm that sounds like Nemesis system but for stealth games.
MGS5 does this.