this post was submitted on 02 May 2025
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Do they officially support Linux yet? No heroic doesn't count.
Here's a different take, as a game dev:
Epic actual employs quite a few people who work with Linux. The Unreal engine (and even, to a certain degree, editor) has native support for Linux.
The reasons they're not including Linux support in their store front are two fold:
There aren't enough pure Linux users to matter, and whatever percentage of their userbase would use Linux isn't going to be large enough to make a dent^[1]^.
The only serious Linux user base in gaming relates to the Steam Deck, a product that pushes a rival (and the dominant) store front.
While Valve's move to push Linux gaming is brilliant for us gamers, it also kind of cements us in their camp.
There is absolutely no reason for Epic to support Linux in anyway, and it absolutely supports their bottom line to attack it.
And, no, it isn't because of any David v. Goliath tale of a little guy standing up to a brute: it's because a fellow giant has decided to ally itself with Linux, and all of us have - invariably - been shuffled into their camp.
I think the Epic Games Store has a place in this world as a niche storefront with limited visibility but higher access to sales profits as a result of that.
They'll never grow to the size of Steam, and that's okay. The largest storefront in the world supports Linux not just on its platform, but by developing tools for everyone that makes Linux gaming viable. That is enough, IMO.
~[1] Edit: I was throwing around a made up 0.1% number earlier to indicate what I thought the number'd be - wasn't meant to be factual, and was poorly worded, so I removed that.~
Except for the fact that their entire technology stack already supports it and making Linux versions of their games is a compilation step away. Their Tencent buddies at One-Notebook would surely make a OneXPlayer with EpicOS. "Comes with Fortnite and get free games each week".
EGS has a massive installed base because of Fortnite.
It's not about how easy it is to compile, my first point in my original comment was that they actively maintain an engine for Linux.
The install base is too low right now. Hopefully as our numbers grow we'll have enough market impact to warrant pushing other store fronts.
Fortnite is great for Epic, but their debacle with Apple kind of proved that one popular game isn't enough to push the public off one store front onto another.
But it is. It is what defines the cost of supporting a platform.
The installed base of Switch2 is 0% right now.