this post was submitted on 01 May 2025
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Skywind

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A total conversion mod project, re-imagining Morrowind in the Skyrim engine.

founded 2 years ago
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And thank you all for your continued belief in and support of this project over the years. Team members across all departments are working hard to make Skywind come to life, and while there is still much left to do, we are excited to share that recent progress has been vast and we are closing in on several major milestones.

As we continue to move forward, we welcome any volunteers who would like to join us on this endeavor - please visit our website to learn more about how to best help out, and join our Discord to stay up to date on all the work we're doing and for more detailed information about our progress.

Thank you, and stay tuned for a shiny new gameplay video coming this month 🤫

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[–] Stalinwolf@lemmy.ca 3 points 3 months ago* (last edited 3 months ago) (1 children)

I have a couple of questions regarding Skywind, as I haven't been following development.

Is it essentially Skyrim's core gameplay, but the world and quests of Morrowind have been built around it? Do any of Morrowind's mechanics carry over, like attributes, the magic system, combat, the UI, etc.?

Has the wealth of old unspoken dialogue options been included?

[–] Gradually_Adjusting@lemmy.world 4 points 3 months ago

With zero intended glibness, the FAQ covers a lot of this. Check it out! https://tesrskywind.com/faq/