this post was submitted on 24 Apr 2025
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[–] ArtVandelay@lemmy.world 16 points 3 months ago (1 children)

The remaster used unreal 5 for the graphics and creation for the game logic. It's still the same shitty creation engine it always has been

[–] drspawndisaster@sh.itjust.works 5 points 3 months ago (1 children)

Well, I guess that's a step up, somewhat. Starfield ran like hot garbage on my steam deck, so I'm glad they did that.

I can't blame them for using the same framework. Porting a game between engines sucks 7 tons of ass, especially when it wouldn't even more their biggest project happening at the moment, and the bigger project uses the old engine most likely.

[–] baguettefish@discuss.tchncs.de 5 points 3 months ago (1 children)

don't worry, unreal games run even worse than starfield

[–] drspawndisaster@sh.itjust.works 4 points 3 months ago* (last edited 3 months ago)

Yeah, I tried to learn to use unreal once. It got me 500gb of tree models that made my computer hotter than hell.

In actuality, though, it does run at a solid 30fps on deck. The textures are fucking disgusting sometimes, though.