this post was submitted on 05 Aug 2023
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[–] vrighter@discuss.tchncs.de 2 points 2 years ago

it could compute in 64 bits (which most games, especially from that time, did not need nor used)

It had a 32 bit memory interface. Games need a lot of memory throughput so that was a limitation.

It was technically 64 bit, but only in ways that didn't matter