this post was submitted on 10 Mar 2025
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Has the person who invented the depth of field effect for a video game ever even PLAYED a game before?
What is the depth of field option? When it's on what happens vs when it's off?
Side question, why the fuck does everything in IT reuse fucking names? Depth of field means how far from character it'll render the environment, right? So if the above option only has an on or off option then it is affecting something other than the actual depth of field, right? So why the fuck would the name of it be depth of fucking field??? I see this shit all the time as I learn more and more about software related shit.
Depth of field is basically how your characters eyes are unfocused on everything they aren't directly looking at.
If there are two boxes, 20 meters apart, one of them will be blurry, while aiming at the other.
Your example is great at illustrating how DoF is often widely exaggerated in implementation, giving the player the experience of having very severe astigmatism, far beyond the real world DoF experienced by the average... eyeball haver.