this post was submitted on 30 Jul 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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With the release of Baldur's Gate 3, many gamers are wondering if they need to play the first two games before diving into the third. Here's a breakdown of the plot of the previous 2 games.

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[–] sycamore@lemmy.world 12 points 2 years ago (15 children)

You don't need to have played them, but they're the first and second best RPGs ever made so you definitely should, for that reason.

[–] MarcomachtKuchen@feddit.de 12 points 2 years ago (13 children)

I keep hearing this, but i cannot get into Real time with Pause. Ive tried Tyranny for 8h, pillars 1 for close to 4h and im currently only getting through pillars 2 because it allows a turn based Mode.

I habe the feeling because RTWP was the norm back then, no game wasted time to explain the System so someone who is New. This makes it incredibly Hard for me to get into the System, and currently heavily discourages me to try Baldurs gate 1 and 2

[–] _wintermute@lemmy.world 5 points 2 years ago (7 children)

Did you try... pausing...? Never understood people who complain about real time with pause when the power to stop the game completely is just part of combat and the name.

[–] Sentrovasi@kbin.social 0 points 2 years ago (1 children)

Sorry I'm coming in late, but one example I can give you is I absolutely hated having to lead my Fireballs because of casting time and the enemy running towards me with Haste and different movement speeds. No amount of Pause will change the imprecision.

(Liberal application of Web or Grease helped though, but I cannot stand RTWP for that reason).

[–] _wintermute@lemmy.world 2 points 2 years ago (2 children)

Don't lead your fireballs. Just wait to use fireball until the fight is setup and your tank(s) is in position. I guarantee this isn't a RTWP issue. Most people complaining about RTWP just aren't good at the game and refuse to understand more.

Source: played lots RTWP games when I was a literal child and made it work just fine on harder difficulties because I learned how to play the game and didn't simmer about the combat system being one way or another.

I literally don't care if yall want to mod your RTWP games to be turn-based or whatever, but don't act like RTWP is the issue and not your own inability to learn.

[–] _wintermute@lemmy.world 2 points 2 years ago

Also I'll add here that not every single fight in these games needs to be a masterpiece of strategy. RTWP allows you to blow through boring grindy combat that doesn't require strategy if you're over leveling an area or something. I'll be doing quests and finding loot while you're stuck grinding the same turn based combat over and over again.

[–] Sentrovasi@kbin.social 0 points 2 years ago* (last edited 2 years ago)

If I'm used to playing tabletop and wanted to play digital D&D, I don't really want to have to play completely differently than on tabletop. Having ranged characters being unable to utilise their maximum range increments because of RTwP is something that annoys me.

And it's not like I can't, it's just incredibly fiddly. Blaming players for not "wanting to learn" an experience that is less enjoyable for them is disingenuous. You wondered why people don't like RTwP, and I shared why: it's nothing to do with not being able to deal with the speed (your "just pause!" remark meant this, I assume), it's just a less optimisable experience when solutions like "waiting until the fight is set up" can take literal actions.

(Also syncing attacks is such a pain when everyone can have offset internal timers just because someone had to move one step further to get into position before taking their queued action.)

It's what makes spells like Web and Grease so important, like I said in my original reply, so I already had my own solution, but it's a fundamentally different game.

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