this post was submitted on 01 Mar 2025
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Gaming

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[–] deegeese@sopuli.xyz 12 points 5 months ago (12 children)

Multiply those prices by 2 to account for buying power back then.

Console is “only $300” but games are $100 at minimum.

[–] scrubbles@poptalk.scrubbles.tech -4 points 5 months ago (11 children)

Which is why looking at some of those games I kind of get why games need to charge more. Definitely not keeping up with inflation. However, I also see a much broader range in those games, and if they want game prices to go up then they also need to understand price ranges for quality.

Something like RDR2, true masterpiece, I would go to 100. Maybe 120. That game is perfect, no flaws, and several hundred hours of gameplay.

Assassin's creed could stick at 60. Very much a mid game, gets a mid price.

[–] pimento64@sopuli.xyz 6 points 5 months ago (2 children)

Wayne Gretzky's Fighting Hockey was one of the most expensive games and it was also complete and utter trash, so the tiered pricing isn't gonna work. $60 is plenty, if the devs need more money I recommend firing executives and filler managers.

[–] otacon239@lemmy.world 4 points 5 months ago

Not to mention, you don’t necessarily need budgets like this to make truly memorable and impactful games. The shining example of Minecraft is always there.

Sure, RDR2 is a rare masterpiece that many still consider to be the best game ever made, but once I finished it, I moved onto my many other indie titles that I had just as much fun with.

Graphics are great when the dev has the resources available, but if it requires that you upcharge the game when I would be having the same amount of fun anyway, maybe just focus more on the gameplay loop and less on graphics and tech.

[–] Pregnenolone@lemmy.world 1 points 5 months ago

I have a soft spot for Wayne Gretzky’s Hockey on N64 as I played it exclusively multiplayer which was much more fun than single player (which was extremely shit)

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