this post was submitted on 24 Feb 2025
245 points (98.4% liked)
Games
21288 readers
319 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The psychological term at the core of the mechanic is a variable reward schedule:
https://en.wikipedia.org/wiki/Reinforcement#Intermittent_reinforcement_schedules
The thing is that many games use an aspect of random reward, which leverages the conditioning effect of a variable ratio schedule to get people to want to play. Rogue had random drops in 1980, for something early that I can name off-the-cuff. Like, having random rewards are all over video games, were around long before F2P or pay-to-win lootboxes. Like, banning games for leveraging that mechanic would ban a huge range of video games, card games, board games, etc.
I think that the reason that people worry about it with gambling is that a runaway impact on someone directly results in draining money from them, especially since someone can hope to "make money back". "This will help encourage someone to buy an expansion or sequel" is acceptable, but "money is spent on a per-roll basis in the hopes of getting money" is not.
Balatro definitely makes use of random rewards...but many, many games do that.
Balatro looks a little like a gambling game. You can go and play video poker with actual money, and the first round or so of Balatro is simply video poker, with virtual money, before Balatro's mechanics enter. But...I'm not sure that that makes Balatro particularly problematic. Maybe, I guess, someone could play Balatro, then think that "video poker is cool" and then go play video poker for money. I guess maybe that's what the PEGI people were upset about.
I don't know how much any special Balatro convertability into an actual gambling game is a factor. I mean, I am pretty confident that you could take virtually any video game and turn it into a gambling game. Hell, a number of free-to-play games spanning many genres do have some degree of winning at least in-game stuff when you insert money.