this post was submitted on 07 Feb 2025
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[–] tal@lemmy.today 25 points 6 months ago* (last edited 6 months ago)

Brevik explains that the hordes of enemies take away the personal nature of the ARPG journey. While the enemy count of the original Diablo games were high for their time, the modern takes on the genre have taken the wrong lesson from those originals.

I have to say that that's a bit of a turn-off for me in roguelikes, too. Like, mowing through hordes of "explosive breeders" -- a property that Moria and some child roguelikes, like Angband, had on some enemies -- is mind-numbing.