this post was submitted on 31 Jan 2025
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Gaming

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With the success of massive RPGs like Baldur’s Gate 3 that actually offer player choice again, Peterson is excited to release his game to an audience that does want more again. After a rough period of RPGs where player choice and ingenuity were watered down, there’s now a hunger for more branching paths and player freedom.

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[–] brsrklf@jlai.lu 18 points 6 months ago* (last edited 6 months ago) (9 children)

Since most of Elder Scrolls nostalgia today is around Morrowind, it's always interesting (and a bit funny) to find people (involved or not) who think the series started to derail with Morrowind.

I am not mocking them at all, I get it, Daggerfall and Morrowind are very different games with a different scale and focus. Daggerfall is also... quite overwhelming, and rather impersonal for 99% of its gameplay. I really don't know what a "modern" Daggerfall would look like.

[–] HubertManne@moist.catsweat.com 3 points 6 months ago (3 children)

I dunno. I have nostalgia from the original where I could get unlimited mana from a magic sword for my spells.

[–] brsrklf@jlai.lu 1 points 6 months ago (1 children)

Honestly I have played only a little of Arena (very late, around the time Bethesda started to give it for free on their site). I think the farthest I went was the second staff piece dungeon.

[–] HubertManne@moist.catsweat.com 2 points 6 months ago (1 children)

yeah its just that the race or class or whatever that did not regenerate mana but could get so much mana from items. I was levitating with a forceshield and blasting things before long right into the end. I was like gene grey or magneto just tearing up the place.

[–] brsrklf@jlai.lu 2 points 6 months ago* (last edited 6 months ago)

Oh, kind of like the Sorcerer default class in Daggerfall and the Atronach sign in Morrowind and Oblivion then (and sort of Atronach stone in Skyrim too, though this one is just less regen, not no regen at all).

Yeah, those are fun. You're basically a magic sponge.

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