this post was submitted on 25 Jan 2025
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welcome to the death of game optimization.
it especially sucks for Doom: The Dark Ages since both Doom 2016 and Eternal were considered very optimized for their times of release.
I especially fail to see the value to drive up obsolescence. Look how the Final Fantasy XIV art team, or the Tyranny RPG expressed so much through comparatively ancient engines of the PS3 era. And for shooters we have so much visual polished fidelity, with physics, high resolution textures and dynamic lighting to create anything you want. From "Prey" (2016) to Prey (2005) I think both look amazing.
"Can't afford an upgrade to a high-end PC? Buy one of our Xboxes." --Microsoft
How does requiring a GPU feature translate into bad optimization?
Doon 2016 really holds up, it's still one of my favorite games
Not sure why you are so worried. Based on those requirements a Radeon rx 6800 should be able to do Ultra 4K @ 60. The main differentiator seems to be vram.
Not sure what games you play but they haven't been optimized for jack shit in the last 10 years.