this post was submitted on 24 Jan 2025
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Soulslike - Discussion, News, Memes

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This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".

Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.

Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:

[BB] This enemy is so difficult!

or

[DS1] Anyone struggling with the gargoyles?

Friends:

!liesofp@lemmy.zip

!bloodborne@lemmy.zip

!sekiro@lemmy.zip

!eldenring@lemmy.world

!shittydarksouls@lemmy.world

Should you have any questions, please do let me know.

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[–] Sas@beehaw.org 5 points 7 months ago

DS2 does some things right and a lot of things weird. The multiplayer covenants are the most creative in the series. Since you're still on demons souls: covenants determine how you do multiplayer. Some are for pvp, some for coop. There's straight forward invasion focused pvp, getting summoned to help someone who's getting invaded and so on.

What DS2 fails is the general gameplay feels clunky and slow and floaty. This is due to various reasons: the biggest is that they put the quality of your dodge roll behind a stat called adaptability which determined how many invincibility frames you get and how far you chug your healing flask. So what happens if that at base level everything kinda sucks and to get a good roll like in past games you have to level an extra stat. Other than that i just feel the animations blend in a weird way that makes it all look off and unresponsive

What it massively failed is the world design and interconnectivity. Think how in demons souls each level is disconnected but the level in itself is consistent. Development of 2 started with a concept like that but then they switched to an interconnected world was too late to get it right and did stuff that would be similar to putting stonefang money on top of the tower of latria. They stitched levels together that had no business being together.

I liked the gear variety iirc.