this post was submitted on 31 Jul 2023
27 points (100.0% liked)

Baldur's Gate 3

7337 readers
2 users here now

All things BG3!

Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

Spoilers

If your post contains any possible spoilers, please:

Thank you!

founded 2 years ago
MODERATORS
 

With Baldur's Gate 3 now days away from its PC debut, we've interviewed Larian to discuss some of the very last outstanding topics.

you are viewing a single comment's thread
view the rest of the comments
[–] Keegen@kbin.social 11 points 2 years ago (6 children)

I'm not happy that they still haven't figured out the "pick who initiates dialogue" problem. This has been a thing in Divinity: Original Sin 2, and continues to plague us into Baldur's Gate 3. It's really annoying to watch your party face Sorcerer or Bard sit in the background while the Barbarian gets to fumble all the dialogue checks with their 8 Charisma score just because they happened to be the first one to enter the room, or the one who was closest to the boss before they decided to plea for their life (looking at you, Hag...) There is also the dilemma of whether to pick the dialogue options you would pick or the ones the character speaking would. I would love to pet that puppy but Astarion happened to walk into the door first, so I guess I'll have to pick the option to kick it instead or break character.

[–] Hairyblue@kbin.social 7 points 2 years ago (1 children)

I actually agree. I am replaying Divinity 2 and had this problem yesterday. Hope they fix it.

[–] Keegen@kbin.social 3 points 2 years ago

I bet you in a month we'll see a mod that completely addresses this issue and we will all be left wondering why Larian didn't fix it during the entirety of this game's development. I can't believe it would be that hard to just make it so only the character on top of the party list can interact and the others are just treated as NPCs and don't initiate cutscenes/dialogue (or if they do, just swap their positions with the player character, I will take abrupt body swaps over save scumming to get the right character to initiate dialogue any day) yet here we are at almost release with this still being an issue.

load more comments (4 replies)