this post was submitted on 15 Jan 2025
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ShittyDarkSouls

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[–] Kitathalla@lemy.lol 22 points 7 months ago (1 children)

For how much effect armor has in most of the game's play, light roll is a far better choice. Well played, Chad-Dexter, well played.

[–] chuckleslord@lemmy.world 4 points 7 months ago (1 children)

Dying in three hits instead of two is a big advantage in both learning patterns and taking heals. Jus' saying

[–] Kitathalla@lemy.lol 6 points 7 months ago

You're not wrong, but the extended roll is more likely going to make those three hits into two for a newer player anyway, and I'd say it usually turns 10 hits into 3, thus being a far better choice.