this post was submitted on 31 Jul 2023
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Gaming

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I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

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[–] Addfwyn@lemmy.ml 18 points 2 years ago (15 children)

Hate:

-Real Time Timers: Think FF13 Lightning Returns. It doesn't matter how many mechanics there are to alleviate the pressure, they make me so stressed out that I don't enjoy playing the actual game.

-Unrepairable Durability Mechanics: I mean things like Breath of the Wild where you can use a weapon X times before it breaks with no way to repair it. I end up never wanting to use "my good weapon" and tryto beat entire games with a 2x4. If I can go to a vendor and repair my gear, I don't mind as much.

-Superhard Games without difficulty options. Looking at you Soulsborne games; I appreciate that some people like a challenge, but I really think that whole genre would only benefit from giving the player options. I have noticed that seems to be getting more common though.

Love:

-Meaningful Choices: Not two dialogue options with the same end result, but things that shape either story or gameplay. This could be a major branching story choice OR something like a talent tree.

-Base Building: I like build base. It doesn't have to be a city builder or strategy game (Though I absolutely love those), but I am a sucker for games including any degree of base building. It's my favourite part of the XCom games as an example. Bonus if I have to make choices about my base, see previous point.

[–] bermuda@beehaw.org 13 points 2 years ago (13 children)

Superhard Games without difficulty options. Looking at you Soulsborne games; I appreciate that some people like a challenge, but I really think that whole genre would only benefit from giving the player options. I have noticed that seems to be getting more common though.

careful, you might alert the horde with a take like that. (i do agree tho)

[–] Addfwyn@lemmy.ml 7 points 2 years ago (9 children)

I am kind of used to sometimes poking the bear on this one in particular. It's what I personally dislike though, I don't necessarily think they are badly designed. I totally get some people absolutely love that kind of thing in games, and I am glad they have games that scratch that itch. It's just an instant turn-off for me though.

That said, I have never quite understood the people vehemently opposed to having a difficulty slider though; just keep it on hard and it's literally no different.

[–] conciselyverbose@kbin.social 3 points 2 years ago (3 children)

If Dark Souls had easier difficulties, they wouldn't have the reputation they do. People would turn down the difficulty instead of learning the bosses and how to beat them.

The games aren't as hard as people make them out to be. They just force you to adjust and learn to play in control. There's a reason people can play them with all kinds of goofy input options, though. If you pay attention to what enemies do and don't blindly spam attack every second, they're all beatable

[–] Addfwyn@lemmy.ml 5 points 2 years ago

I have definitely heard that argument, and I understand it, but at the same time there are a good number of us who would just simply not play the game then.

I realise it is up to the devs who they want to make their game for, and I am probably not their target audience, but banging my head against a wall until I get through something doesn't give me any kind of feeling of triumph when I manage it. I just feel frustrated. Whereas the soulslike games I have played where I could turn the difficulty down, I enjoyed way more.

[–] Nipah@kbin.social 2 points 2 years ago

If Dark Souls had easier difficulties, they wouldn't have the reputation they do. People would turn down the difficulty instead of learning the bosses and how to beat them.

Which is hilarious because people 'turn down the difficulty' constantly by using summons or 'jolly cooperation' all the time in the games and don't seem to differentiate that from a difficulty option.

[–] r1veRRR@feddit.de 1 points 2 years ago* (last edited 2 years ago)

But some people play them with just a Dance pad. Doesn't that, by your logic, mean they are too easy? Shouldn't they be even harder? Maybe they'd be even more famous. The point is that difficulty is relative, therefore there OBJECTIVELY isn't a correct difficulty. You're just lucky enough to fit into their "difficulty demographic".

But it's moot anyway. Games with easy modes will still get played with high difficulty by people that actually enjoy it. Your own enjoyment of a game should not depend on other peoples difficulty levels.

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