this post was submitted on 02 Jan 2025
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With VR an important aspect you're not mentioning is the 3D movement you are now able to do, inhabiting the played character in a more true to form way
Oh, no, it's clearly a different application of stereoscopy, don't get me wrong, but it's still stereoscopy. It does things that flat 3D screens don't do, but it still has a lot of the same downsides and some extra ones on top. It's insane to me that people who were extremely hostile to 3D monitors as being gimmicky transitioned smoothly to being wowed by mixed reality monitors, which really, REALLY aren't nearly as good as having a physical screen you can look at with your eyeballs. The brief period of time when the Apple Vision Pro was a thing felt surreal.
Hell, of the two, I'd say the implementation of the 3DS matured better, and by the time of the 3DS XL pretty much every hardware issue had been solved. Arguably even modern high-end HMDs don't solve all the problems and limitations imposed by hardware nearly as well as the 3DS did in just two iterations. Sure, different applications, and HMDs are trying to solve way harder issues that are often caused by both physics and the design of human eyeballs... but that's kinda my point. I was actively bummed out that the Switch dropped that display tech.
I would be a lot more lenient if it was just a lack of enthusiasm, but man, a lot of people were actively, rabidly hostile towards any form of stereo 3D. I'm talking AI-style gleeful anger here. I know we've memory holed it a bit, but it was... a lot.