this post was submitted on 18 Dec 2024
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[–] stinky@redlemmy.com 0 points 7 months ago (2 children)

Why impossible? Server-authoritative programming is common in PVP gaming, even high-performance recent games. I don't think anyone is suggesting lazily loading chunks of player data like wandering into a new chunk in Minecraft. Just write efficient, clean code that anonymizes or encrypts player data so it can't be read client-side.

[–] Mojave@lemmy.world 8 points 7 months ago* (last edited 7 months ago)

Okay, now the player data is encrypted and unreadable by clients.

How will the client display where the players are without data....

Why are you bothering to spend cycles sending this useless, encrypted data......

If you mean to decrypt the player data once it reaches the client, then you have solved no issues.............

[–] Evotech@lemmy.world 2 points 7 months ago (1 children)

Show me one multiplayer fps that does not trust the client with anything.